
Necromancer: Vitalism/Witchcraft/Occultism Can disable enemies, heal allies, or help take down enemies with a good set of combos. Hard to solo with, the Hierophant will be a great asset in group fights if it has the support of a party. Hierophant: Vitalism/Auramancy/Witchcraft Great to have on your side in large scale wars, the Templar will often be among the last men standing when played right with its great self heals, anti-CC and immunity to damages. A well optimized Reaper can easily take down any enemy if it initiated the attack, with a few exceptions of course. Occultism always works great with Shadowplay, but also has some decent combos with Sorcery. Great damage with long combos, and very useful CC skills that will make the difference in group fights where you are outnumbered, assuming that your teammates don't break them.
DARK RUNNER ARCHE AGE UPDATE
While some may argue that the 1.2 update reduced the effectiveness of the Spellsinger, it remains a highly viable mage class, allowing you to ambush enemies and dispatch them with ease in most cases.ĭaggerspell: Sorcery/Shadowplay/Witchcraft Spellsinger: Sorcery/Shadowplay/Songcraft

True to its name, the Paladin has a high level of survivability against most classes, and can also support the party with heals or by taunting dangerous enemies. High survivability in group battles assuming that they are backed up by a party.Īnother good tank that can also deal some decent damage against melee and archer classes, while offering more mobility and anti-CC (Boundbreaker). One of the best tanks in the game, the Skullknight is great for both group PVE and group PVP, taunting enemies, and disrupting them with Occultism skills. It remains weak to mages and such confrontations should be avoided. This class offers a good rate of survivability against mage classes, assuming that it isn't ambushed.īasically a Tank archer, the Stone Arrow works great in countering other archers, as well as leather wearing melee players. Ranged version of the Darkrunner, the Primeval possesses a high mobility meant to keep enemies at bay while you slowly reduce their health, Auramancy being useful in countering certain CC skills. As a Shadehunter, you will want to use a Staff early on, before switching to Obsidian Katanas.

Shadehunter: Archery/Shadowplay/OccultismĬonsidered as slightly inferior to the trickster due to the mitigated damage output, the Shadehunter nonetheless possesses some great combos, and the Occultism magic damage skills can work great against physical tanks. With the wide attack range and Stalker's Mark, fleeing enemies will rarely get away from a Trickster. Ranged version of the Shadowblade, the trickster will be highly dependent on bow skills for damage, and witchcraft's CC's to keep enemies at bay. You will depend mostly on your stealth, and backstabbing critical hits to kill opponents as fast as you can before jumping back into stealth. Auramancy effectively offers a decent defense against mage classes, as well as anti-CC skills. The Darkrunner is basically a Shadowblade, geared toward more survivability, and fast strikes rather than long combos. They have a higher mobility, but remain weak to mages.ĭarkrunner: Battlerage/Shadowplay/Auramancy Shadowblade: Battlerage/Shadowplay/WitchcraftĪlso a viable melee class, the Shadowblade has slightly lower chances of survival in group fights as compared to the Blighter, but possesses numerous CC skills, and long combos dealing huge amounts of damage. The downsides are, as you can guess, low chances of survival when attacked by mages, and a low mobility.

If accompanied by a healer class, and assuming that the Blighter isn't up against several mages, a win can even be possible in 2 vs 5 situations. So here are some of the most popular builds, chosen for their efficiency, viability and combo diversity.Ī great melee class with a high survivability against archers and warriors. So you can easily get lost in the sheer amount of information, especially if you are new to ArcheAge or to MMOs in general. After reaching level 10, you can combine any three skillsets to make a unique class. With the 120 classes available in ArcheAge.
